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These are two characters I designed in photoshop and modeled in maya
Assassin
This is the first humanoid character I did, I mainly modled this girl in Maya, and tried to add some bump map to create the flax teature of the cloth
Enforcer
This is a character I designed for a mobile game called "When I Get Free". The character is an enforcer serving the government, and the inspiration comes from the storm tropper. The enforcer is intended to look scary so I designed the helmet with four glowing red eyes.
In this character, I tried adding more textures, such as the bump map and specular map, to create the tiny scratches on the armor, which makes the armor looks slightly used.
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